System Comparison |
Nintendo Dolphin |
Playstation 2 |
Dreamcast |
X-Box |
CPU Processor |
IBM Gekko Processor (Which is a hybrid of the Power PC Processor) 405Mhz Clock speed .18 micron copper processtechnology |
300 Megahertz, 0.18 micron, custom CPU which is complete and will be manufactured by Toshiba( Confirmed to play DVD movies and CD audio) |
200 Megahertz, Hitachi-built SH4 RISC with 128-bit graphic engine |
733MHz Intel Pentium III with SIMD Extensions
|
Polygons a second |
6-12 million polygons per second assuming actual game computations, 0.18 micron Copper Wire Technology, 12.8GB/second texture read bandwidth, 3.2GB/second main memory bandwidth, sub-pixel anti-aliasing, alpha-blending, multi-texture mapping/bump/environment mapping, mip-mapping, bilinear filtering, S3TC real-time texture decompression |
16 million with curved surfaces; 36 million with fogging; 38 million with lighting; 66 million raw polygons |
3 million second, texture mapping, Gourad shading, z-buffering, light sourcing, and anti-aliasing |
300 million polygons per second untextured/unlit, 100 million polygons per second textured and lit, 4.8 gigabyte per second anti-aliased pixel fill rate, full-scene anti-aliasing, 8:1 texture compression, uses modified version of DirectX 8 API |
Storage Space |
Propriety DVD-ROM that are protected against piracy which will hold avout 1.5 gigs. |
DVD-ROM which will hold 4.7 gigabytes per side but they will probably only be single sided. |
Proprietary GD-ROM which is a double density CD-ROM that holds a gigabyte of information |
DVD-ROM with a capacity of 4.7 gigs |
Modem Speed |
One 56k modem and one broadband modem.Both sold separately. |
"The best technology available" |
56kbps |
10/100 Ethernet port |
United States Release Date |
Worldwide release in the Fall of 2001 |
October 26,2000. Price $299 |
Already released at $149 |
2002, price not known |